Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 7/1/84; site wuphys.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!mgnetp!we53!busch!wuphys!mike From: mike@wuphys.UUCP (Mike Jones) Newsgroups: net.games.frp Subject: Re: fizicks in d&d Message-ID: <274@wuphys.UUCP> Date: Fri, 3-May-85 14:25:57 EDT Article-I.D.: wuphys.274 Posted: Fri May 3 14:25:57 1985 Date-Received: Sat, 4-May-85 02:24:14 EDT References: <5047@ukc.UUCP> <456@alberta.UUCP> <905@ttds.UUCP> Organization: Physics Dept., Washington Univ. in St. Louis Lines: 31 You want fizics, you got it. I use invisability as an actual bending (more like light piping) of the light around the invisible object (or person). This avoids making invisability a mental attack of the "you don't see me" type. The reason I don't like this is that most such mental influences have saving throws. Invisability dosn't have a saving throw, so it isn't like that. (Clerical sanctuary is exactly like that, and it does have a saving throw). The objection is that if all the light is bent around the person then the person can't see. The key word is all. How much light do we need to see? From my handy Physics Vade Mecum (handbook) we find that unobscured sunlight is ~10^5 lux (lm m^-2). A quarter moon at 30 degrees above the horizon (still adequate visability) is about 10^-2 lux. So the human (not to mention elven or dwarf) eye is capable of seeing over a range of 10 million in ilumination. So all we need to allow is an inefficiency of 1 part in 10 million and the person inside can see. We can do better than that if we need to. One in 10 million is allowing a hole in the invisability the size of the pupil (all the rest can be 100.0000% effiecient), since we are bending light anyway, its perfectly reasonable to focus light in from a slightly larger area, so all we need to see is a patch of perhaps a few square cm which is 99.9999999% effiencent and we can see fine (in full daylight). This has to be scaled for lower light, but in full darkness invisability dosen't have to work very hard anyway. The detect invisable chance at high levels is based on slight ineffencies which mean the exact direction of bending is not perfect or perhaps diffraction effects at the invisability/ normal space interface. Sorry this got so long winded. Mike Jones Physics Dept. Washington University St. Louis ihnp4!wuphys!mike