Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site udenva.UUCP Path: utzoo!decvax!mcnc!philabs!cmcl2!seismo!hao!nbires!boulder!cisden!udenva!ttorgers From: ttorgers@udenva.UUCP (Troy Torgerson) Newsgroups: net.games.frp Subject: Re: other than TSR Message-ID: <587@udenva.UUCP> Date: Thu, 2-May-85 18:17:37 EDT Article-I.D.: udenva.587 Posted: Thu May 2 18:17:37 1985 Date-Received: Sat, 4-May-85 12:08:31 EDT References: <> Reply-To: ttorgers@udenva.UUCP (Troy Torgerson) Distribution: na Organization: U of Denver Lines: 30 In article <> fung@daemen.UUCP (Kenneth Worzel Fung) writes: >*** REPLACE THIS LINE WITH YOUR CHARACTER CLASS *** > > Has anyone out yonder come across this situation: > > A player who encounters a new class NOT put out by TSR, and > finds a BIG challenge to fight. He then complains that the > class is unsuitable, or even (Heaven help us) illegal. > > My question is: > Do I allow such a class not to exist just > because one of the players haven't heard about it for > it didn't appear in Dragon magazine or anything else > by TSR. > Of course you should allow a new class (especially NPC)! It allows for lots of creativity and something else for the pc's to interact with! Would you create some horrible monster and introduce it into your campaign by showing all your players it's stats, weaknesses, etc. . . Of course not! You would have them run into it and let them fight/run with/from it! If they shout "unfair" them ask them why, and then tell them 'tuff! make it interesting for them and don't let them tell you how to run YOUR campaign. Troy udenva!ttorgers