Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 5/3/83; site ukc.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!bellcore!decvax!mcnc!philabs!cmcl2!seismo!mcvax!ukc!ncg From: ncg@ukc.UUCP (N.C.Gale) Newsgroups: net.games.frp Subject: Re: Wars in FRP Message-ID: <5096@ukc.UUCP> Date: Thu, 9-May-85 15:18:12 EDT Article-I.D.: ukc.5096 Posted: Thu May 9 15:18:12 1985 Date-Received: Mon, 6-May-85 01:16:36 EDT References: <1478@aecom.UUCP> <1852@topaz.ARPA> Reply-To: ncg@ukc.UUCP (Nige Gale) Distribution: net Organization: Computing Laboratory, U of Kent at Canterbury, UK Lines: 22 Nice to see someone mention wars in frps. And statecraft, power politics and the like. My campaign has a fairly high political (conflict) content - which is absolutely necessary for the overall feel, and for providing end-objectives for my players to aim at. I am tempted to regurgitate lengthy examples, but I shall desist. Normally there is one war between every one or two adventures - one session in six, say. It's strange, but my players take most delight in actually influencing the battle result (by extremely reckless bravery), rather than the social advantages gained by doing so. It's quite nice for them to have a Cause to fight for, but mostly I think it makes a pleasant change from the standard adventuring of other weeks. -Nige Gale