Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site tilt.FUN Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!tilt!chenr From: chenr@tilt.FUN (Ray Chen) Newsgroups: net.games.frp Subject: (Re: Religious Flaming) & Paladins Message-ID: <282@tilt.FUN> Date: Sun, 5-May-85 17:50:07 EDT Article-I.D.: tilt.282 Posted: Sun May 5 17:50:07 1985 Date-Received: Mon, 6-May-85 02:00:46 EDT References: <544@udenva.UUCP> <380@ttidcc.UUCP> <684@umn-cs.UUCP> <1377@shark.UUCP> Reply-To: chenr@tilt.UUCP (Ray Chen) Distribution: net Organization: Princeton University EECS Dept Lines: 27 Summary: To Hutch@shark and everybody else, Sure, let's stop flaming Xians. That happens all the time anyway and gets sort of boring. So instead, let's discuss what a Paladin SHOULD be. The "historical" paladins were all people who followed some strict code of ethics (they were "pure", "chaste", "honorable", etc.) and because of their strict devotion were favored by God and able to command extra-ordinary powers. Now, in a multi-theistic universe, there's no reason why someone particularly devoted to a non-Christian religion or another god couldn't gain THAT god's favor and command some extra-ordinary powers of his own, although perhaps different ones, depending on the god. Therefore, I claim that a Paladin is a particularly devout fighter-type who due to his INCREDIBLE devotion to his god/religion and his actions on behalf of his god/religion/church has gained a measure of favor and as a result command powers normally only available to the clergy of that god/religion. In that case, there's no reason why you couldn't have a paladin of Arioch, Asmodeus, or Thor, and there should be no set rules on the "correct" play or alignment of paladins. After all, if the paladin's power derives in part from the favor of his god, then the correct behavior for him should be whatever pleases his god, be it helping grandmothers across the street or torturing women and children. Ray Chen princeton!tilt!chenr