Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watmath.UUCP Path: utzoo!watmath!jagardner From: jagardner@watmath.UUCP (Jim Gardner) Newsgroups: net.games.frp Subject: Paladins Message-ID: <14282@watmath.UUCP> Date: Mon, 6-May-85 12:20:54 EDT Article-I.D.: watmath.14282 Posted: Mon May 6 12:20:54 1985 Date-Received: Tue, 7-May-85 22:25:10 EDT Reply-To: jagardner@watmath.UUCP (Jim Gardner) Distribution: net Organization: U of Waterloo, Ontario Lines: 42 [...] I know the whole Paladin business is getting a little tedious, but no one has made what I consider to be an important point. It seems that a number of people are objecting to a player character playing his personality, even when it is not expedient...in this case, Paladins being too noble for the party's good. Pardon me, but this is one of the most interesting aspects of role-playing: your character has a personality all his/her own, and you have to go with that personality, even when your own inclinations are different. It's known as having *character*. A Paladin happens to have a more restricted range of personalities than most other character classes. However, I would hope that GMs enforce character consistency in ALL player characters, even if the personality traits are not directly linked to class/race/etc. As a simple example, I have a character in one of my campaigns who fancies himself a ladies' man and will chase wenches with abandon. Of course, this makes him vulnerable to being set up in a number of ways. Tough. If that is the character he has chosen to play, he is not going to be allowed to throw it aside just because the player suspects that a particular woman's come-on is a trap. The player must play the personality and take the lumps as they come. Of course, I am not advocating that GMs demand that their players be stupid. If the character himself has some reason to suspect a trap, he can take whatever precautions he wants. However, the Player should not be allowed to change personality traits because of suspicions. (For the last three weeks, the character has bedded a different wench each night. We didn't play any of those encounters out because they were uneventful. Now we begin to play out an encounter with a new wench, and because we're spending time on it, the Player suspects that there is more here than meets the eye. Of course. But to the character it's just another night, and he should not be allowed untypical behaviour.) Paladins, Christian or non-Christian, are just special cases of this principle. They happen to get special powers out of the deal, so they're more visible. However, I don't see that they're really any different in the long run. Jim Gardner, University of Waterloo