Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ttidcc.UUCP Path: utzoo!linus!philabs!ttidca!ttidcc!hollombe From: hollombe@ttidcc.UUCP (The Polymath) Newsgroups: net.games.frp Subject: Physics in AD&D Message-ID: <401@ttidcc.UUCP> Date: Tue, 7-May-85 13:49:30 EDT Article-I.D.: ttidcc.401 Posted: Tue May 7 13:49:30 1985 Date-Received: Thu, 9-May-85 00:13:37 EDT Organization: The Cat Factory Lines: 37 Here's a D&D physics question for you. First, some background: How to kill a beholder: 1. Take a ballista bolt or two and have a high-level mage shrink them to crossbow bolt size. 2. Use a heavy crossbow to launch them at the beholder. 3. The beholder sees them coming, detects magic, and aims its anti- magic ray at them. 4. The shrink is dispelled, the beholder is hit by the ballista bolts which do it a world of hurt. My DM assures me that this technique, and variations on it, are the only sure method he's heard of safely killing a beholder. Flaw: The unshrunk ballista bolts have regained their full size and mass (never mind where it was) but only have the kinetic energy of an ordinary crossbow bolt. They should fall out of the air before they get to the beholder. The above, of course, assumes conservation of mass and energy. The real question is: are these and other physical properties conserved in a world where magic works? (I know this is basically up to the DM, but it seems like an interesting topic for discussion). -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- The Polymath (aka: Jerry Hollombe) Citicorp TTI 3100 Ocean Park Blvd. Santa Monica, CA 90405 (213) 450-9111, ext. 2483 {philabs,randvax,trwrb,vortex}!ttidca!ttidcc!hollombe