Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucla-cs.ARPA Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!ittvax!dcdwest!sdcsvax!sdcrdcf!trwrb!cepu!ucla-cs!reiher From: reiher@ucla-cs.UUCP Newsgroups: net.games.frp Subject: Re: Paladins Message-ID: <5231@ucla-cs.ARPA> Date: Mon, 6-May-85 16:40:54 EDT Article-I.D.: ucla-cs.5231 Posted: Mon May 6 16:40:54 1985 Date-Received: Thu, 9-May-85 02:06:04 EDT References: <544@udenva.UUCP> <5085@ukc.UUCP> <619@whuxl.UUCP> Reply-To: reiher@ucla-cs.UUCP (Peter Reiher) Distribution: net Organization: UCLA Computer Science Department Lines: 33 Summary: In article <619@whuxl.UUCP> mike@whuxl.UUCP (BALDWIN) writes: >I can well imagine a Zen Paladin. >"what is the sound of one orc dying?" >"Leather boots" :-) I'm no Zen expert, but some of the koans I've heard suggest that a Zen paladin would be likely to have a very short life span. The one about the monk achieving enlightenment just as the tiger finishes eating his unresisting body doesn't bode well for a Zen Buddhist paladin's lifespan. Seriously, though, paladins really only make sense for militant religions. A Jewish paladin could be really interesting. Imagine the fun of deciding which monsters are kosher and which aren't. And under what circumstances is it permissible to smite a monster on the Sabbath? Some Talmudic scholar with a bent towards gaming could have a field day here. As far as your major point goes, I think that it is necessary to play Paladins, as written in AD&D, very tight. They have major powers which must be balanced by major restrictions. Thus, the question of whether one is permitted to kill prisoners of CN alignment, for instance, or whether it is permissible to allow one's comrades to use poison against CE nasties is the heart and soul of AD&D paladins. If you want to have paladins with more freedom of action, you would be well advised to change their powers. Finally, I'm getting sick and tired of people flaming the paladin concept because the Church in the Middle Ages killed a bunch of people. The paladin concept is based on an idealized form of Christianity, true, but AD&D is fantasy, anyway, so why not use a fantasy version of Christianity? The excesses of the Catholic Church are irrelevant, just as similar excesses by other branches of Christianity. -- Peter Reiher reiher@ucla-cs.arpa {...ihnp4,ucbvax,sdcrdcf}!ucla-cs!reiher