Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: $Revision: 1.6.2.14 $; site siemens.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!siemens!steve From: steve@siemens.UUCP Newsgroups: net.games.frp Subject: Re: Why no renegade demons, etc.? Message-ID: <26000009@siemens.UUCP> Date: Wed, 8-May-85 09:24:00 EDT Article-I.D.: siemens.26000009 Posted: Wed May 8 09:24:00 1985 Date-Received: Thu, 9-May-85 02:50:06 EDT References: <10050@tardis.UUCP> Lines: 16 Nf-ID: #R:tardis:-1005000:siemens:26000009:000:817 Nf-From: siemens!steve May 8 09:24:00 1985 My biblical knowledge is pretty scant, but as I recall, there was an evil man named Saul who did some horrible things, but then he "saw the light" and became so good that Jesus made him an apostle. Saul was so ashamed of his previous dastardly ways that he changed his name to Paul. So there is a counterexample, an evil creature becoming good. I think perhaps the idea that evil creatures could not become good stems from good types having to justify killing evil types (that they did not have the resources to convert). Ideally, I think the good types should never kill evil ones, but rather they should attempt to convert them. Since this is definitely impractical, unpragmatic, and a sure way for good to lose to evil, the good types cannot live up to the ideal. -Steve Clark ...princeton!siemens!steve