Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucbvax.ARPA Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!ucbvax!leblanc From: leblanc@ucbvax.ARPA (Emile LeBlanc) Newsgroups: net.games.hack Subject: "identification" bug Message-ID: <6768@ucbvax.ARPA> Date: Sat, 4-May-85 20:14:17 EDT Article-I.D.: ucbvax.6768 Posted: Sat May 4 20:14:17 1985 Date-Received: Sun, 5-May-85 23:42:10 EDT Distribution: net Organization: University of California at Berkeley Lines: 38 There appears to be a (very tiny and uninteresting) bug in the routine which reads the data file in hack. This is probably a result of the "%" character being used as the symbol for food and its use as a format character. Try using the identify object command ("/") in hack to identify the "%" character. If you have not identified anything else since the game was started or since the game was restarted (after a control-Z) then nothing will happen; if something has been previously identified then the first character of the previous identification line will be prepended to the line describing "%" as "a piece of food." For example (assume the user just started the game): The user types: / Hack prints: Specify what? The user types: % Hack prints: The user types: / Hack prints: Specify what? The user types: ^ Hack prints: ^ a trap The user types: / Hack prints: Specify what? The user types: % Hack prints: ^ % a piece of food Sorry, but I don't have a fix for this; I would recommend looking at hack.topl.c and the data file for interested hackers. I haven't been following this newsgroup too closely lately, but I haven't seen this bug in the last hundred messages. I have implemented the "fclose" fix for the "/" command given in an earlier message, but this is probably unrelated. Emile LeBlanc (UUCP: ...!ucbvax!leblanc) (ARPA: leblanc@Berkeley)