Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site ttds.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!bellcore!decvax!mcnc!philabs!cmcl2!seismo!mcvax!enea!ttds!euren From: euren@ttds.UUCP (Leif Euren) Newsgroups: net.games.hack Subject: Re: XP an gold.(And other obscurements) Message-ID: <909@ttds.UUCP> Date: Tue, 30-Apr-85 13:17:00 EDT Article-I.D.: ttds.909 Posted: Tue Apr 30 13:17:00 1985 Date-Received: Mon, 6-May-85 00:35:07 EDT References: <895@ttds.UUCP> <2798@sdcc3.UUCP> Reply-To: euren@ttds.UUCP (Leif Euren) Organization: The Royal Inst. of Techn., Stockholm Lines: 30 In <2798@sdcc3.UUCP> fritzz: >In <895@ttds.UUCP> notis (Petter Notstrand): >> I mean, how can you play efficiently if you dont know important >> facts about YOUR OWN CHARACTER? I think the average adventurer >> would know these facts and be able to use them. >as for experience levels... would you really know how many experience >points each monster is worth, 9, or exactly how far you are from going >up another level? nah.... (. I absolutely agree. And I also find it most unrealistic that an unexperienced adventurer can recognize monsters correctly. I suggest that they'll be as unknown as wands, rings and scrolls. For the more fun. .) > Adverbs could also be used to >modify the adjectives to give a wider range... mildly injured-- severely >hurt -- about to die. (. To add realism the bloodloss should make one confused, thus delivering the wrong message .) (. I have a severe bug to report in hack 1.0.2 too. I actually managed to haul the Amulet up from the 35:th level. Any one in Netland have a fix to this bug? .) = = = = = = = = = = Real Life: Leif Euren (programmer) Fantasy : Herven (Fighter), Siegfried (Assassin) Usenet : enea!ttds!euren