Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site mcvax.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!aeb From: aeb@mcvax.UUCP (Andries Brouwer) Newsgroups: net.games.hack Subject: Re: What is Quest ??!! Message-ID: <655@mcvax.UUCP> Date: Sun, 5-May-85 08:33:23 EDT Article-I.D.: mcvax.655 Posted: Sun May 5 08:33:23 1985 Date-Received: Tue, 7-May-85 07:19:51 EDT References: <1943@sdcrdcf.UUCP> Reply-To: aeb@mcvax.UUCP (Andries Brouwer) Organization: CWI, Amsterdam Lines: 13 In article <1943@sdcrdcf.UUCP> doon@sdcrdcf.UUCP (Harry W. Reed) writes: >Well, after changing the makefile to include a -DQUEST (so that Quest >would be compiled rather than Hack) and moving around a few lines of code >I was able to compile 'Quest'. The only problem is that the rooms in Quest >still have a rectangular form. (As I have said at least twice in this newsgroup before, and wrote to a few dozen people:) YOU DON'T HAVE QUEST. Compiling Hack with -DQUEST deletes the shopkeeper and vault code and generally makes the game somewhat slower, but doesn't change significant characteristics. Hack and Quest share a lot of code, but the main part of Quest has not yet been distributed. It will be, eventually.