Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watdcsu.UUCP Path: utzoo!watmath!watnot!watdcsu!herbie From: herbie@watdcsu.UUCP (Herb Chong [DCS]) Newsgroups: net.games.rogue Subject: Re: what happened?? Message-ID: <1348@watdcsu.UUCP> Date: Mon, 6-May-85 10:14:01 EDT Article-I.D.: watdcsu.1348 Posted: Mon May 6 10:14:01 1985 Date-Received: Tue, 7-May-85 06:53:17 EDT References: <6788@ucbvax.ARPA> Reply-To: herbie@watdcsu.UUCP (Herb Chong [DCS]) Distribution: net Organization: U of Waterloo Lines: 35 Summary: In article <6788@ucbvax.ARPA> wedgwood@ucbvax.ARPA (John Wedgwood) writes: >I was in the middle of a game of srogue, at about level 34 or so, >when, in the middle of lighting up a room, the game died. >The last message displayed was "can't find monster in show file." >or something like that. >I have been unable to restart the game (the game saved itself before >dying). >Any ideas as to what may have happened here? >Is it worth playing this version of the game again?? >Will it happen again?? >Thanks in advance for any comments, >John Wedgwood our version doesn't save when that message is printed. instead, we get a segmentation fault. some versions of srogue save themselves on any signal. your's apparently saved itself due to a segmentation fault or something trying to using a null pointer. many versions of 3.6 save on any excuse. rogue tends to make a lot of assumptions about pointers being valid. there is no real way to safely restart the game and continue. luckily, this is a fairly rare event, happening only twice in all the time we have had srogue. Herb Chong... I'm user-friendly -- I don't byte, I nybble.... UUCP: {decvax|utzoo|ihnp4|allegra|clyde}!watmath!water!watdcsu!herbie CSNET: herbie%watdcsu@waterloo.csnet ARPA: herbie%watdcsu%waterloo.csnet@csnet-relay.arpa NETNORTH, BITNET, EARN: herbie@watdcs, herbie@watdcsu