Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site mcvax.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!aeb From: aeb@mcvax.UUCP (Andries Brouwer) Newsgroups: net.games.hack,net.sources.bugs Subject: hack bug fix Message-ID: <638@mcvax.UUCP> Date: Wed, 1-May-85 00:34:14 EDT Article-I.D.: mcvax.638 Posted: Wed May 1 00:34:14 1985 Date-Received: Thu, 2-May-85 06:41:01 EDT Reply-To: aeb@mcvax.UUCP (Andries Brouwer) Organization: CWI, Amsterdam Lines: 14 Xref: linus net.games.hack:489 net.sources.bugs:274 Gordon Strong (mit-eddie!gs) pointed out that if you play in debugging mode (hack -D) and die then you may leave a ghost and an unusual amount of goodies - very useful for the next one on that level. So, before creating a ghost a test might be appropriate. The diff follows. hack.end.c: 94,95c94,97 < if(dlevel > 0 && dlevel < 30) /* soon superfluous */ < savebones(); --- > #ifdef WIZARD > if(!wizard) > #endif WIZARD > savebones();