Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site sdcsla.UUCP Path: utzoo!watmath!clyde!burl!ulysses!unc!mcnc!decvax!ittvax!dcdwest!sdcsvax!sdcsla!hestenes From: hestenes@sdcsla.UUCP (Eric Hestenes) Newsgroups: net.books,net.ai Subject: Re: Hofstadter on computer music Message-ID: <850@sdcsla.UUCP> Date: Fri, 10-May-85 14:37:00 EDT Article-I.D.: sdcsla.850 Posted: Fri May 10 14:37:00 1985 Date-Received: Mon, 13-May-85 03:26:42 EDT References: <582@tpvax.fluke.UUCP> <195@u1100s.UUCP> <14174@watmath.UUCP> <711@gloria.UUCP> <234@sdcc13.UUCP> <5327@ucla-cs.ARPA> Organization: U.C. San Diego, Cognitive Science Lab Lines: 45 Xref: watmath net.books:1808 net.ai:2742 > In article <234@sdcc13.UUCP> ee163acp@sdcc13.UUCP (DARIN JOHNSON) writes: > > > >Ok, as a Computer Engineering major, with a minor in Music, I can safely > >assume that some type of (perhaps enjoyable) music may one day be created > >by computer. However, I seriously doubt that any great piece of music > >would emerge... > > > > > > Not to get involved in a long discussion of AI and philosophy, but... > > Your assumption is that the computer would generate music by the machine > equivalent of a throw of dice. I think most people would agree that this > > Scott R. Turner I think you underestimate human ability to create. One could likewise say that we never would have realistic computer graphics made by a computer. One could say that the best computer graphics could only be created by the best human graphics artist. However, the best,most realistic graphics made today is made with the computer, not exclusively by humans. Fractal geometry provides mathematical principles that describe real-world scenery far better than the hands of most artists. And it draws scenery with such precision that it makes human efforts look "like the throw of the dice". What is to keep us from discovering priciples of music that would allow us to create the best in auditory mosaics with a computer? NOTHING. My bet is the computer that makes the best music will be the computer that incorporates the most understanding of human cognition. It is quite likely that there are a small set of unifying principles of cognition that govern differences betweeen good music and bad music, just as we can now mathematically describe scenery in a recursive way that beautifully matches the ability of the comuter.And perhaps there are other mathematical properties of the real world, like fractal geometry, that are relevant to creating music, and that are waiting to be discovered. The point is that the problem of creating great music on a computer isn't a function of the technology. Rather we are waiting for an innovator to tell us that, indeed, the world is not flat, that we can fly to the moon, that we can invent the bomb. It is easy the be a skeptic. It is hard to replace an older idea with one that better fits the problem. Eric Hestenes ARPA: sdcsla!hestenes@nprdc or hestenes@nprdc other: ucbvax!sdcsvax!sdcsla!hestenes