Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucdavis.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!bellcore!decvax!ucbvax!ucdavis!ccrrick From: ccrrick@ucdavis.UUCP (Rick Heli) Newsgroups: net.games.frp Subject: Re: Alignment Message-ID: <167@ucdavis.UUCP> Date: Wed, 8-May-85 02:16:26 EDT Article-I.D.: ucdavis.167 Posted: Wed May 8 02:16:26 1985 Date-Received: Fri, 10-May-85 01:35:50 EDT References: <1139@cbosgd.UUCP> Organization: University of California, Davis Lines: 13 I frankly think all this talk about alignment is garbage. What is the point of assigning someone a value A and someone else a value B? And then that person is supposed to try to live under that particular value. Why not let the character's actions determine their reputations or labels as in real life, not the reverse. As for this stuff about those of the same alignment being able to communicate with their alignment language, I never understood where this silly and unrealistic idea came from. By the way, much of the above also applies to (ugh) character classes... -- --rick heli (... ucbvax!ucdavis!groucho!ccrrick)