Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84; site mhuxt.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!js2j From: js2j@mhuxt.UUCP (sonntag) Newsgroups: net.games.frp Subject: Re: Physics in AD&D (how to kill a beholder) Message-ID: <862@mhuxt.UUCP> Date: Thu, 9-May-85 09:23:55 EDT Article-I.D.: mhuxt.862 Posted: Thu May 9 09:23:55 1985 Date-Received: Fri, 10-May-85 02:46:19 EDT References: <401@ttidcc.UUCP> Organization: AT&T Bell Laboratories, Murray Hill Lines: 23 > Here's a D&D physics question for you. First, some background: > How to kill a beholder: > 1. Take a ballista bolt or two and have a high-level mage shrink > them to crossbow bolt size. > 2. Use a heavy crossbow to launch them at the beholder. > 3. The beholder sees them coming, detects magic, and aims its anti- > magic ray at them. > 4. The shrink is dispelled, the beholder is hit by the ballista > bolts which do it a world of hurt. > My DM assures me that this technique, and variations on it, are the only > sure method he's heard of safely killing a beholder. The really simple way, if you have enough room to manuver, is to simply plunk arrows at them from 15" away or so. The poor beholder has no useful rays with ranges like that, and it can only go at 3"/rnd or so, so you have plenty of time to move a little between shots to maintain the proper range. It's always worked great for me. -- Jeff Sonntag ihnp4!mhuxt!js2j "A plot to takeover CBS was pushed today by some narrow-minded, manip- ulative, right-wing, flaky conservatives who think their weirdo views aren't being handled fairly by our more liberal and intelligent news staff!"