Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 8/23/84; site ucbcad.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!talcott!panda!genrad!decvax!ucbvax!ucbcad!faustus From: faustus@ucbcad.UUCP Newsgroups: net.games.frp Subject: Re: Alignment Message-ID: <225@ucbcad.UUCP> Date: Wed, 8-May-85 14:03:38 EDT Article-I.D.: ucbcad.225 Posted: Wed May 8 14:03:38 1985 Date-Received: Sat, 11-May-85 08:04:12 EDT References: <1139@cbosgd.UUCP> Organization: UC Berkeley CAD Group, Berkeley, CA Lines: 19 It seems to me that the whole idea of alignment is far too much of a simplification, and very inaccurate at that. Since the forces that enforce alignment anyway are the gods, how about this system: each god dictates rules for his worshippers, which may be the standard sorts of good/evil/chaotic/lawful rules, or they may be quite different. ("You are to respect all life, except for some race, which you are to take all possible measures to exterminate", for instance.) Whether a group of characters can travel together will depend on what the character's gods think of each other, and how strongly their opinions are. Of course, a character need not have a god, in which case he can freely associate with anybody (unless the other person's god doesn't like atheists...), but for most characters, the benefits of having a god will outweigh the problems of having to follow the god's rules. This sort of system may be a bit more paperwork, as the players and the DM's have to keep track of what their gods want of them as opposed to the dictates of a few alignment classifications, but I think it would add a lot more variety than the alignment system... Wayne