Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site dartvax.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!talcott!panda!genrad!decvax!dartvax!tomj From: tomj@dartvax.UUCP (Thomas Johnston) Newsgroups: net.games.frp Subject: Re: Alignment Message-ID: <3042@dartvax.UUCP> Date: Wed, 8-May-85 15:22:30 EDT Article-I.D.: dartvax.3042 Posted: Wed May 8 15:22:30 1985 Date-Received: Sat, 11-May-85 08:38:28 EDT References: <1139@cbosgd.UUCP> Organization: Dartmouth College, Hanover, NH Lines: 56 > > GOOD - Believes that each individual's right to life is sacred. Obviously > there will be variation in the definition of "individual" in each > GOOD character's mind. (Use common sense here - the 47,373 microbes > you killed upon taking a deep breath are not "individuals"). > > EVIL - Asigns no special meaning to "life", and will indiscriminately take > the life of another without remorse. If asked to philosophize, an > EVIL character will perhaps indicate that creatures must justify > their existance. > > NEUTRAL - Balanced between each of the two opposing forces. This is generally > not hard to imagine, although it is often difficult to balance in the > long run (true-neutrals often evidence an alignment drift over a long > period of playing, even though they won't admit it.) > > David Bryant AT&T Bell Laboratories Columbus, OH (614) 860-4516 > (cbosgd!djb) > One source of this confusion is the difference in alignment definitions in the various books. Compare the definitions of evil in the Player's Handbook with those in the Dungeon Master's Guide for example. As an exercise, where does one place Niccolo Machiavelli in each system? The system also breaks down when it is applied to poison and restrictions on its use, particularly when conjoined with the lawfully aligned. The Fascists were certainly lawful, yet they used extreme methods to kill their enemies (including poison)... D & D was originally designed with a polarized scheme of alignments suitable for use in a military campaign of Good (Law) vs. Evil (Chaos) similar to Supper's Ready or perhaps LOTR. For a campaign organized around this concept, it doesn't do too badly, but it breaks down when put into a more complicated sociological system. Gygax once claimed that the majority of men were Good, and under proper leadership Lawful (perhaps I have that reversed. The statement was made in an early Dragon, I believe between #10 & #30). This is clear evidence that the system cannot work in a well-developed world in which character's beliefs encompass such themes as nationalism [You claim that nationalism did not exist early on? Nationalism has three components: belief in a common descent, a piece of territory, and a common attitude towards the future. Look at the Hebrews coming out of Egypt. They were nationalistic], ethnocentrism, etc. The best approach, given sufficient time & interest, would be to junk the system, and begin again. "Your background is French. You have this cultural heritage; your society has these basic beliefs and conflicts. You have 110 gold pieces..." Thomas Johnston Dartmouth College usnet: {linus,decvax,cornell,astrovax}!dartvax!tomj Hinman Box 2921 arpa: tomj%dartmouth@csnet-relay Hanover NH 03755 csnet: tomj@dartmouth 603.643.1414