Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 5/3/83; site ukc.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!ncg From: ncg@ukc.UUCP (N.C.Gale) Newsgroups: net.games.frp Subject: Re: Alignments Message-ID: <5121@ukc.UUCP> Date: Fri, 17-May-85 09:34:35 EDT Article-I.D.: ukc.5121 Posted: Fri May 17 09:34:35 1985 Date-Received: Mon, 13-May-85 00:19:26 EDT Reply-To: ncg@ukc.UUCP (Nige Gale) Distribution: net Organization: Computing Laboratory, U of Kent at Canterbury, UK Lines: 21 There were a couple of articles pasting the Alignments concept. The thing is about role-playing games is that they are *role*-playing. Alignments is a clumsy way of imposing a personality upon the character. Without alignments, the party becomes a profit-making unit, and characters are good or evil as it suits the players at the time, and will inevitably fall victim to munchkinism. Certainly, the 3X3 system is too restricting and vague, and GMs should expand it/ change it completely to their own tastes. My own preference is for a system that includes personality disorders, phobias, etc. It gives a player an excuse for behaving like a pillock - "I'm only playing my alignment" when otherwise the others would just assume that he is really a pillock. -Nige Gale