Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 5/3/83; site ukc.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!ncg From: ncg@ukc.UUCP (N.C.Gale) Newsgroups: net.games.frp Subject: Blunt Weapons Message-ID: <5128@ukc.UUCP> Date: Sat, 18-May-85 14:28:18 EDT Article-I.D.: ukc.5128 Posted: Sat May 18 14:28:18 1985 Date-Received: Tue, 14-May-85 08:23:39 EDT Reply-To: ncg@ukc.UUCP (Nige Gale) Organization: Computing Laboratory, U of Kent at Canterbury, UK Lines: 19 I'm trying to design a combat system. One particularly important aspect is that there be no optimum weapon ("I use a baasterd sword because it gives the best plusses"). Now, for most things, there are different advantages: rapier is fast, long, stab, slash, parry greatsword has great momentum, length, hack, lunge, long cutting edge greataxe has greater momentum, length etc But what advantage(s) do blunt weapons have over axes of equivalent size? They will both do the same impact damage, and the axe has a better chance of piercing the armour. I thought possibly that a blunt weopon would find easier purchase, and so be less likely to just be a glancing blow (or something). Failing that, blunt weapons are silly if edged weapons are availlable. -Nige Gale (The tale of the inflatable rubber goat, and the paladin's downfall)