Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site gcc-bill.ARPA Path: utzoo!linus!philabs!cmcl2!seismo!harvard!gcc-bill!szy From: szy@gcc-bill.ARPA (Steven J Szymanski ) Newsgroups: net.games.frp Subject: Re: Alignment--the system that made me drop it Message-ID: <257@gcc-bill.ARPA> Date: Tue, 14-May-85 10:23:22 EDT Article-I.D.: gcc-bill.257 Posted: Tue May 14 10:23:22 1985 Date-Received: Thu, 16-May-85 06:09:23 EDT References: <475@sphinx.UChicago.UUCP> Reply-To: szy@gcc-bill.UUCP (Steven J Szymanski ) Organization: General Computer Company, Cambridge Ma (Home of the HyperDrive) Lines: 21 ? A few years back, a friend and I want through a similar exercise and came up with two different dimensions for alignments which relate to your "MACHIAVELLIAN VS ANTI-MACHIAVELLIAN" and "AMORAL VS ALIGNED" but are perhaps more orthogonal to the standard Good-Evil/Law-Chaos conflicts. They are: Subtle vs. Direct: Do you prefer to be straightforward about your intentions and actions, or do you prefer to work by subtle, indirect means?. Active vs. Passive: Do you take an active role in ordering your environment to conform to your vision of "the way things should be" or do you lets things run their own course? If you include the character's own person in the above statement (do you try to get yourself to live up to your own beliefs?) then you get something similar to your "AMORAL VS ALIGNED" axis. Prince of Wands Steven J Szymanski harvard!gcc-bill!szy