Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83 based; site hou2h.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!talcott!panda!genrad!decvax!harpo!whuxlm!whuxl!houxm!hou2h!disc From: disc@hou2h.UUCP (Scott Berry the Unbeliever) Newsgroups: net.games.frp Subject: Re: Familiars in FRP Message-ID: <913@hou2h.UUCP> Date: Tue, 14-May-85 10:39:06 EDT Article-I.D.: hou2h.913 Posted: Tue May 14 10:39:06 1985 Date-Received: Thu, 16-May-85 08:23:03 EDT References: <5284@ucla-cs.ARPA> Organization: The Leprosarium Lines: 37 " " (the previously scheduled line has dimension-doored the hell out of here) The way familiars were played in my last (more demented than lamented) campaign was extremely dissatisfying to me, and also, I think, to my fellow mage (alas, poor Radagast, I knew him well). Our DM played our familiars as NPCs, and we had virtually NO control over them. He had them disobeying orders, even to the point of going against alignment in the case of my Neutral-Good Pseudo-Dragon acting Chaotic (Yeah, I HAD to drag THAT issue into it, didn't I?). Hell, he wouldn't even let us NAME the damn things the way we wanted. Of course, this particular DM was into power trips, essentially demanding full control over EVERYTHING. And you think that was bad, you should see him as a player (gimme, gimme...). The only reason the game lasted as long as it did was that the SANE members of the party had no one else to play with... :-( By the way, anyone in the Central Jersey area need a couple of extra players, at any level? Anyone want to start up a game? Let me know.. But I digress(ed). I too, would enjoy others' experiences with familiars and the way the whole idea has been incorporated into their campaigns. Scott J. Berry aka Mordru the Unemployed ...!homxb!disc (Usually) ...!hou2h!disc (For now) -- SJBerry homxb!disc