Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site ttds.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!enea!ttds!euren From: euren@ttds.UUCP (Leif Euren) Newsgroups: net.games.frp Subject: Re: Alignment Message-ID: <938@ttds.UUCP> Date: Tue, 14-May-85 12:59:06 EDT Article-I.D.: ttds.938 Posted: Tue May 14 12:59:06 1985 Date-Received: Fri, 17-May-85 06:00:37 EDT References: <1139@cbosgd.UUCP> <167@ucdavis.UUCP> Reply-To: euren@ttds.UUCP (Leif Euren) Organization: The Royal Inst. of Techn., Stockholm Lines: 39 Rick Heli (ccrrick@ucdavis) writes in <167@ucdavis.UUCP>: >I frankly think all this talk about alignment is garbage. What is >the point of assigning someone a value A and someone else a value B? >And then that person is supposed to try to live under that particular >value. Why not let the character's actions determine their >reputations or labels as in real life, not the reverse. I've found that alignments have helped my players to know who their characters are. Until now I've started 3 campaigns with totally 19 players, all of them rookies. They had to learn that their characters where not extensions of themselves, but personalities of their own (well, not so stringent, but sort of). Having to choose an alignment for a character make one think of who this character is, how he/she thinks and will react in this situation or that. Now, as DM, I don't play alignment strict, but instead inform the player that he/she is stepping over the alignment limit. And then, if it happens all too often, I deem it a change of alignment and inform the player so. >As for this >stuff about those of the same alignment being able to communicate >with their alignment language, I never understood where this silly >and unrealistic idea came from. On this I agree. The whole idea is silly, and will always cause trouble if used in play. I tried to use it once, but abandoned it soon after. >By the way, much of the above also applies to (ugh) character classes... Flame BEGIN You shouldn't play (A)D&D at all! END; Leif Euren euren@ttds