Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ttidcc.UUCP Path: utzoo!linus!philabs!ttidca!ttidcc!hollombe From: hollombe@ttidcc.UUCP (The Polymath) Newsgroups: net.games.frp Subject: Re: Blunt Weapons Message-ID: <424@ttidcc.UUCP> Date: Thu, 16-May-85 19:20:38 EDT Article-I.D.: ttidcc.424 Posted: Thu May 16 19:20:38 1985 Date-Received: Fri, 17-May-85 06:06:47 EDT References: <5128@ukc.UUCP> <1974@sdcrdcf.UUCP> Reply-To: hollombe@ttidcc.UUCP (The Polymath) Organization: The Cat Factory Lines: 19 Summary: In article <1974@sdcrdcf.UUCP> barryg@sdcrdcf.UUCP (Lee Gold) writes: >Blunt weapons are a lot easier to learn initially than edged ones. >You might simulate this by giving them an initial bonus to hit which gradually >wore off as you got higher level. Not necessarily true. Consider the expertise required to properly wield a set of nun-chuks. Along that line, I suspect an expertly wielded morningstar is probably one of the most devastating hand weapons around. Consider the damage that an expert can do with a set of nun-chuks. Now picture the free end converted to a 10 pound, spiked iron ball. True, you'd need a lot of strength and dexterity to wield it ... -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- The Polymath (aka: Jerry Hollombe) Citicorp TTI 3100 Ocean Park Blvd. Santa Monica, CA 90405 (213) 450-9111, ext. 2483 {philabs,randvax,trwrb,vortex}!ttidca!ttidcc!hollombe