Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 (Denver Mods 7/26/84) 6/24/83; site drutx.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!mtuxo!drutx!slb From: slb@drutx.UUCP (Sue Brezden) Newsgroups: net.games.frp Subject: Re: Blunt weapons Message-ID: <2822@drutx.UUCP> Date: Sat, 18-May-85 13:09:31 EDT Article-I.D.: drutx.2822 Posted: Sat May 18 13:09:31 1985 Date-Received: Sun, 19-May-85 00:33:26 EDT Organization: AT&T Information Systems Laboratories, Denver Lines: 33 Some thoughts on weapons: 1. A club may be easier to wield than a sword because of orientation. However, it has one large problem. It is very easy to overswing with a club, as it is heavier than a sword. If you've ever tried to fight club to sword you will know what I mean. That overswing leaves the club bearer in a very vunerable position--with an open side and shoulder. It takes great control to avoid that situtation. Maybe a plus for the swords next to-hit roll if the club bearer misses? 2. A club is heavier than a sword, and requires more strength to use properly--partly because of that overswing problem above, and partly just because of the weight. A minus to-hit for low-strength characters? 3. A club, if it hits, is more likely to knock the opponent off-balance than a (sharp) sword (unless it is a really heavy sword). Perhaps a minus to-hit on the sword-bearer next round? -- Sue Brezden Real World: Room 1B17 Net World: ihnp4!drutx!slb AT&T Information Systems 11900 North Pecos Westminster, Co. 80234 (303)538-3829 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Honk if you love Shiva! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~