Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site aecom.UUCP Path: utzoo!linus!philabs!cmcl2!rna!cubsvax!cucard!aecom!eliovson From: eliovson@aecom.UUCP Newsgroups: net.games.frp Subject: Re: Re: Killing PC's Message-ID: <1605@aecom.UUCP> Date: Thu, 16-May-85 17:24:03 EDT Article-I.D.: aecom.1605 Posted: Thu May 16 17:24:03 1985 Date-Received: Sun, 19-May-85 06:41:19 EDT References: <574@wjh12.UUCP> <1736@hcrvax.UUCP> Distribution: net Organization: Albert Einstein Coll. of Med., NY Lines: 51 > > Now, here is the problem, Why take his spell-casting ability away ? > A Chaotic-Neutral, being badgered by another party member, does a fairly > non-destructive spell on the PC to shut him up. The clerics actions were > perfect. CN's are different, and do things like that. Why? Cause it's > chaotic. I would have given him bonus points for playing his alignment ! > Chaotic Neutral is not Chaotic Stupid, as some people tend to play it, but > CN's to chaotic things. Like killing party members when they are too weak > to continue (it has happened twice to me). At any rate, the killing of this > poor chaotic seems to be against all the rules of Lawfull Goodness. LG's > do not walk around thinking about killing party members. > > An enraged and shocked Chaotic Neutral (in Life and Fantasy) > > Jim Sullivan *** ;jvfu393pu8%#(U)(YP+'$EGJI)yohlF$$%8hkL$"'O+`@@@k;LK0'0'&I *** The above line has been replaced by UltraChaos. While a while back I suggested that a Paladin would not work with a CN thief - I quite agree that in cases of the party both pc's could tramp along with each other. The Paladin may not lay hands on the CN if he's upset, but- you have brought out a VERY important point: A PALLADIN MUST REMEMBER THAT WHILE HE UPHOLDS LAW AND GOOD HE IS ALSO RESTRICTED BY THOSE SAME BELIEFS !!!!! ---- People of different beliefs can work together. If a few do not like the actions of one they can first warn him, if this doesn't work they can take actions like geas and quest (NOTE: the pc can act like he's quested even if he makes his saving throw and the others should have to glean this by themselves!) and finally expulsion or death. expulsion for minor problems like minor thieving or game disturbance- with possible reconsideration later. death for unspeakable thievery (like messing with the Mage of the Valley or Grandfather Assasin and thus placing the whole party in danger) or gross evil acts, and the like. I'm sure all of you are capable of judging. Moshe Eliovson philabs!aecom!eliovson