Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 5/3/83; site ukc.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!ncg From: ncg@ukc.UUCP (N.C.Gale) Newsgroups: net.games.frp Subject: Re: Ignorant Players Message-ID: <5157@ukc.UUCP> Date: Thu, 23-May-85 18:15:00 EDT Article-I.D.: ukc.5157 Posted: Thu May 23 18:15:00 1985 Date-Received: Sun, 19-May-85 08:21:47 EDT References: <119@sdlvax.UUCP> <5152@ukc.UUCP> Reply-To: ncg@ukc.UUCP (PUT YOUR NAME HERE) Organization: Computing Laboratory, U of Kent at Canterbury, UK Lines: 24 Received: from enea by ukc.UUCP id a017866; 14 May 85 15:51 BST UUCP-From: chalmers!jacob@enea Received: by enea.UUCP; Tue, 14 May 85 16:33:10 -0200 Date: Tue, 14 May 85 15:12:28 -0200 From: Jacob Hallen Message-Id: <8505141312.AA13528@chalmers.UUCP> Received: by chalmers.UUCP id AA13528; Tue, 14 May 85 15:12:28 -0200 To: ukc!ncg@ukc.ac.uk Subject: Re: Blunt Weapons Newsgroups: net.games.frp In-Reply-To: <5128@ukc.UUCP> Organization: Chalmers Univ. of Techn. Gothenburg SWEDEN Cc: Status: R Blunt weapons take a much less skilled person to make, they should cost less than one twentieth of an equally heavy edged weapon, they are easy to mass-produce in a relatively short time and they are much harder to break than an edged weapon. These things are not simulated in AD&D so edged wepons get an unfair advantage. Jacob