Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 +MMDF+MULTI+2.11; site reading.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!reading!cs.reading.UUCP!west From: west@cs.reading.UUCP (Jeremy West @ Reading Unversity) Newsgroups: net.games.frp Subject: Re: Paladins, The Religion Problem. Message-ID: <997@cs.reading.UUCP> Date: Fri, 17-May-85 19:05:51 EDT Article-I.D.: cs.997 Posted: Fri May 17 19:05:51 1985 Date-Received: Mon, 20-May-85 04:05:19 EDT References: <119@sdlvax.UUCP> Reply-To: west@reading.UUCP (Jeremy West @ Reading Unversity) Organization: Comp. Sci. Dept., Reading Univ., UK. Lines: 27 Xpath: reading cs gateway.cs In article <119@sdlvax.UUCP> drw@sdlvax.UUCP (drw) writes: > >All restrictions placed on the different character classes and races are to >try to remove the inherent inbalances between them. Hence clerics have retricted >weapons usage and hopefully a few morals to go along, all based on a christian >ethos background. Moving away from this causes one massive headache for the DM >who has to maintain game balance between the character classes. Most players >can find a religion which should entitle them to use edged weapons, bows etc >but how do you control them? Try John Sapienza's solution : the limited clerical training only gives them limited weapon damage (ie clerics get d6 with longsword etc). See his articles in A&E, TD etc. Also, I totally agree with the "keep the characters (not the players) in the dark" mode of play, much more realistic to seperate characters from hit points. That way, play can move like a fantasy story "you are struck by a sudden blow and fall to the ground... what is your reaction?" rather than "he hits you for 4 points damage, roll your dice". For example, read the Golden Witchbreed by Mary Gentle and imagine a player character in the heroine's position, the target of at least four assassination attempts, she survives because of luck, circumstance and a good mercenary guard! But she does survive, and this feel CAN be simulated by role-play. -- Jerry