Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 5/3/83; site ukc.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!ncg From: ncg@ukc.UUCP (N.C.Gale) Newsgroups: net.games.frp Subject: Re: frp as theatre Message-ID: <5166@ukc.UUCP> Date: Sat, 25-May-85 16:27:12 EDT Article-I.D.: ukc.5166 Posted: Sat May 25 16:27:12 1985 Date-Received: Mon, 20-May-85 04:05:51 EDT References: <5121@ukc.UUCP> <5410@ucla-cs.ARPA> <1334@drusd.UUCP> Reply-To: ncg@ukc.UUCP (Nige Gale) Organization: Computing Laboratory, U of Kent at Canterbury, UK Lines: 29 SO! An frp is like a play, and the players are like actors. It's a good analogy, I've always said so. BUT! The script-writer only writes the story, he does not define the characters. Instead, the actors define the characters that they are portraying. Some like to play their real-life personalities into the story. Others like to play a character different from themselves. Some play to win. But for any actor who wishes to play a villain, or just an a...hole, (s)he has the problem that the other actors will not blame the character, but instead the actor. Thus, we have Alignments. They are merely a device for pre-defining the personality of the character that the actor has to play, so that the blame for his/her behaviour is directed away from them. This is good. The 3X3 alignment-matrix is perhaps precise enough for minor NPCs. My next campaign, each player is going to have to write a short family history, with a section on how this relates to his character's behaviour. ("My mother was too domineering, so I like to torture small mammals" etc) -Nige Gale belch