Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucla-cs.ARPA Path: utzoo!linus!philabs!prls!amdimage!amdcad!amd!pesnta!pertec!scgvaxd!trwrb!cepu!ucla-cs!srt From: srt@ucla-cs.UUCP Newsgroups: net.games.frp Subject: Re: Blunt Weapons Message-ID: <5441@ucla-cs.ARPA> Date: Wed, 15-May-85 17:49:02 EDT Article-I.D.: ucla-cs.5441 Posted: Wed May 15 17:49:02 1985 Date-Received: Mon, 20-May-85 04:11:39 EDT References: <5128@ukc.UUCP> Reply-To: srt@ucla-cs.UUCP (Scott Turner) Organization: UCLA Computer Science Department Lines: 20 In article <5128@ukc.UUCP> ncg@ukc.UUCP (Nige Gale) writes: > >But what advantage(s) do blunt weapons have over axes of equivalent size? > The edge of an edged weapon has to hit in order to do much damage, while most blunt weapons (ie., mace) are symmetrical and hence can be wielded somewhat more sloppily without loss of effectiveness. This probably means that blunt weapons can be learned to greater proficiency more quickly than edged weapons (but in general won't do as much damage?). Do we have anyone out there in the SCA who would like to comment? Also, blunt weapons are probably cheaper to make, since they require less crafting and can be made from a lower grade of metal (don't need to hold an edge). Scott R. Turner ARPA: (now) srt@UCLA-LOCUS.ARPA (soon) srt@LOCUS.UCLA.EDU UUCP: ...!{cepu,ihnp4,trwspp,ucbvax}!ucla-cs!srt SPUDNET: ...eye%srt@russet.spud