Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84 chuqui version 1.7 9/23/84; site nsc.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!gatech!nsc!chuqui From: chuqui@nsc.UUCP (Chuq Von Rospach) Newsgroups: net.games.hack Subject: Re: dead lizards Message-ID: <2681@nsc.UUCP> Date: Thu, 9-May-85 02:13:28 EDT Article-I.D.: nsc.2681 Posted: Thu May 9 02:13:28 1985 Date-Received: Fri, 10-May-85 03:10:23 EDT References: <353@desint.UUCP> <399@wjvax.UUCP> <4644@ucla-cs.ARPA> <579@mcvax.UUCP> Reply-To: chuqui@nsc.UUCP (Chuq Von Rospach) Organization: The Courts of Chaos Lines: 22 Summary: In article <579@mcvax.UUCP> aeb@mcvax.UUCP (Andries Brouwer) writes: >> ... ~ I don't like the way cockatrices and poison can kill you instantly ... There are certain situations where it simply isn't reasonable to GET a second chance. I've yet to be killed by a cockatrice that didn't hiss at least once, and if you look at AD&D's Monster Manual on the beastie, that's about all a cockatrice will give you (of course, this game has NOTHING to do with TSR, AD&D, or any other trademark). If you don't like cockatrices, why not change the thing to a basilisk, which can turn you to stone from across the room, without needing to touch you first? THAT is something I'd bitch about. If you ARE going to 'fix' cockatrices, you need to deal with cockatrice corpses. I'm not nearly as bothered by dying from a cockatrice as I am picking up the stuff from some poor ghost and finding that there is a cockatrice corpse in it. That is a good way to perpetuate ghosts indefinitely... -- :From the offices of Pagans for Cthulhu: Chuq Von Rospach {cbosgd,fortune,hplabs,ihnp4,seismo}!nsc!chuqui nsc!chuqui@decwrl.ARPA Who shall forgive the unrepentant?