Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site cornell.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!talcott!panda!genrad!decvax!bellcore!sabre!zeta!epsilon!gamma!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!pugh From: pugh@cornell.UUCP (William Pugh) Newsgroups: net.games.hack Subject: Hack modifications Message-ID: <1713@cornell.UUCP> Date: Tue, 14-May-85 11:41:41 EDT Article-I.D.: cornell.1713 Posted: Tue May 14 11:41:41 1985 Date-Received: Fri, 17-May-85 03:49:59 EDT Reply-To: pugh@gvax.UUCP (William Pugh) Distribution: net Organization: Cornell Univ. CS Dept. Lines: 26 ------- Here are some ideas for changes to Hack that I've made. 1) Added an option called pickup (on by default). When off, you do not automatically pick up objects when moving onto them; you have to use the ',' command to pick objects up. I find this option is very useful when in shops or cleaned out zoos. 2) Added a scroll of knowledge - it simply adds about 2D6 objects to your list of discovered items. 3) The program now stops you from attacking a tame dog by moving onto it (unless you are blind). Some other ideas I'm thinking about: 1) Making shopkeepers pay higher prices for valueble gems IF you have identified them. 2) Allowing you to find out the prices of items before you buy them (by extending the Ix command). This would require some sort of fix to make prices consistent. 3) Add a ring of portage - when worn, it increases your carrying capacity. If I get requests, I'll post the changes, but they are not hard to figure out. What other changes are hack wizards out there implementing? Bill Pugh Cornell University