Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site decwrl.UUCP Path: utzoo!linus!decvax!decwrl!dec-rhea!dec-vaxwrk!peterson From: peterson@vaxwrk.DEC (Bob Peterson) Newsgroups: net.games.video Subject: I, Robot Message-ID: <2240@decwrl.UUCP> Date: Sat, 18-May-85 16:15:12 EDT Article-I.D.: decwrl.2240 Posted: Sat May 18 16:15:12 1985 Date-Received: Mon, 20-May-85 20:10:13 EDT Sender: daemon@decwrl.UUCP Organization: DEC Engineering Network Lines: 14 Not just hidden lines, it comes complete with "realistically" shaded polygon *solids* with hidden surfaces removed. Given the number of solids, the fact you can alter your view point and side to side motion, it must have quite a sophisticated processor system inside. The doodle mode is kind of fun as well. I haven't played I, Robot enough to say whether I like the game play or not. This seems to be the next step beyond stuff like Marble Madness and Crystal Caves. They have precomputed 3-D mazes I think. Are the initials that CC displays those of the game designers or the top N players? If the latter, that would mean computing *some* of the maze right before your eyes. -bob usenet: decwrl!dec-rhea!dec-vaxwrk!peterson arpa: peterson%vaxwrk.DEC@decwrl.ARPA arpa: @decwrl.ARPA:peterson@vaxwrk.DEC