Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site wdl1.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!talcott!panda!genrad!decvax!tektronix!hplabs!hpda!fortune!wdl1!jbn From: jbn@wdl1.UUCP Newsgroups: net.micro Subject: Re: Looking for a way to initialize rand Message-ID: <421@wdl1.UUCP> Date: Wed, 15-May-85 00:58:10 EDT Article-I.D.: wdl1.421 Posted: Wed May 15 00:58:10 1985 Date-Received: Sun, 19-May-85 08:29:04 EDT Sender: notes@wdl1.UUCP Organization: Ford Aerospace, Western Development Laboratories Lines: 8 Nf-ID: #R:ncr-tp:-20000:wdl1:1400049:000:286 Nf-From: wdl1!jbn May 14 18:59:00 1985 It helps to indicate whether you want to make a game nonrepeatable or generate unguessable keys; the required quality varies. One approach is to time some disk activity, using the CPU as the clock if necessary. This is good for a few low-order semi-random bits. John Nagle