Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site dataio.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!houxm!vax135!cornell!uw-beaver!uw-june!entropy!dataio!bright From: bright@dataio.UUCP (Walter Bright) Newsgroups: net.sources.games Subject: Re: Map making program for empire Message-ID: <660@dataio.UUCP> Date: Wed, 15-May-85 12:58:16 EDT Article-I.D.: dataio.660 Posted: Wed May 15 12:58:16 1985 Date-Received: Fri, 17-May-85 00:06:37 EDT References: <764@whuxlm.UUCP> Reply-To: bright@dataio.UUCP (Walter Bright) Organization: Data I/O Corp., Redmond WA Lines: 31 For those of you using the map making program, some rules you should follow are: 1) The maximum number of cities is 70. Exceeding this will cause unpredictable program behavior. Less than 60 cities makes for a boring game. 2) Do not put any cities on the edge of the map. 3) Island cities are OK (cities surrounded by water). 4) Do not make continents with only 1 city on them. These will cause the computer strategy to fail. 5) Each continent needs at least 1 'port' city. Otherwise, if one starts out on that continent, one can never get off it! 6) Do not have any 'lakes' with port cities on them. Not following these rules will cause: 1) Program crashes (for 1) or 2)). 2) The computer strategy will fail. 3) A boring game. These are the reasons why empire reads fixed data files instead of randomly generating a map each time it is run. Have fun!