Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: notesfiles - hp 1.2 08/01/83; site hp-pcd.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!tektronix!hplabs!hp-pcd!john From: john@hp-pcd.UUCP (john) Newsgroups: net.startrek Subject: Re: Light output of the viewscreen Message-ID: <13100027@hp-pcd.UUCP> Date: Fri, 10-May-85 14:00:00 EDT Article-I.D.: hp-pcd.13100027 Posted: Fri May 10 14:00:00 1985 Date-Received: Sat, 18-May-85 00:38:14 EDT References: <1660014@acf4.UUCP> Organization: Hewlett-Packard - Corvallis, OR Lines: 27 Nf-ID: #R:acf4:-166001400:hp-pcd:13100027:000:1016 Nf-From: hp-pcd!john May 13 10:00:00 1985 <<< Actually it makes sense NOT to limit the output of the viewscreens to a low level during battle. A starship is designed with men and machines combined into what is essentially a new life form. Limiting the output of the viewscreen prevents the bridge personnel (The brain) from feeling pain whenever the body is hurt. While that may sound desireable it may actually do more harm than good. Almost all life forms feel pain when they are hurt. It would not be so universal unless it played an important role in the survival of the life form. You could display a status message that would inform the crew of "Pain" in the ship but would they understand it at the same level as when they feel pain? The blinding flashes could be an intentional way to make the crew feel that they are part of the ship and not just playing a video game. That sounds better than saying it is a cheap effect they threw in to show all the epsilon minuses that theres a battle going on. John Eaton !hplabs!hp-pcd!john