Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site olivee.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!houxm!vax135!cornell!uw-beaver!tektronix!zehntel!hplabs!oliveb!olivee!gnome From: gnome@olivee.UUCP (Gary Traveis) Newsgroups: net.games Subject: Re: PHOTON Message-ID: <354@olivee.UUCP> Date: Tue, 14-May-85 15:38:56 EDT Article-I.D.: olivee.354 Posted: Tue May 14 15:38:56 1985 Date-Received: Thu, 23-May-85 03:47:47 EDT References: <932@ariel.UUCP> Organization: Olivetti ATC; Cupertino, Ca Lines: 36 > [] > I am seeking information on the game Photon, a sci-fi version > of capture the flag. I have seen info on the net about it before so > I know someone out there knows what I am talking about. I would > specifically like directions to exactly where the game is played. > > Thanks, > Tom Morgan ariel!djm > > -- Photon was developed in Texas. It takes place in buildings (10ksq/ft or greater) that have been changed into a hazey, futuristic environment. The players wear helmets with visors and stereo headphones built in. They also wear a chest-pack that contains a microprocessor and tranceiver that talks to the main computer that runs the place. You are equipped with a pulsed-light gun that you use to shoot the opposing team's members. If shot, you hear a BOOM in your phones and your gun becomes inopperative for a fixed amount of time. Your points are lessened and the person who shot you get more points (of course). In the end, the idea is to capture the opposing team's tower. The main computer controls your scoring, the lighting and background music in the arena (being generated by multiple synthesizers). I was thinking of buying into a franchise of it in the SF Bay area but found out that they only wanted a buyer that could buy-up the entire California franchise. Ouch! Keep looking for them. When they get into full swing, they plan on having a nation-wide compettition with the winners getting a $100k prize! Gary