Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site alberta.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!alberta!james From: james@alberta.UUCP (James Borynec) Newsgroups: net.games.frp Subject: Re: Characters in battles Message-ID: <502@alberta.UUCP> Date: Tue, 21-May-85 14:13:03 EDT Article-I.D.: alberta.502 Posted: Tue May 21 14:13:03 1985 Date-Received: Thu, 23-May-85 01:18:43 EDT References: <5145@ukc.UUCP> Reply-To: james@alberta.UUCP (James Borynec) Organization: U. of Alberta, Edmonton, AB Lines: 12 >I have drawn up a table of number and severity of injuries, based on the >average number of injuries the average fighter should sustain when wearing >the average armour in the average 50 melee rounds. 50 melee rounds is an awful long time to fight. A turn, I suspect would be a little more flexible (10 rounds). C & S as I recall, had a rather excellent method for dealing with individuals, and mass combat. Since mass combat did not deal with individual statistics, I rather suspect that a modification of it would be an excellent adjunct to any campaign with a war. J. Borynec alberta!james