Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site decwrl.UUCP Path: utzoo!linus!philabs!prls!amdimage!amdcad!decwrl!dec-rhea!dec-via!schuetz From: schuetz@via.DEC Newsgroups: net.games.frp Subject: WARS Message-ID: <2298@decwrl.UUCP> Date: Wed, 22-May-85 11:20:43 EDT Article-I.D.: decwrl.2298 Posted: Wed May 22 11:20:43 1985 Date-Received: Fri, 24-May-85 08:13:09 EDT Sender: daemon@decwrl.UUCP Organization: DEC Engineering Network Lines: 39 One of our longest running groups just recently completed a war. It was very interesting, starting with figuring out who was on which side, and which side our group should support. There were five basic sides: us, the rebels, the elves (who left the country), the Uruk-hai (high-orcs), the neutral council of mages, and the invading foreign army. Things were complicated by lots of magic and intervention of high POWERS. The first part of the compaign was trying to find out who the enemy really was. The second part was convincing the neutral mages to join our (rebel) side, and the third part was the final conflict and battles, both mundane (1500 rebels vs. 6000 invaders) and magical. THere were several sub-plots involving our orc assassin squad, evil beings from other planes, ancient evil and good artifacts, even two appearances by a full demon. First of all, I want to thank the DM again, for all his effort in keeping this coordinated, in spite of our changing directions completely (with several sets of 100% rolled), and challenging. However, this campaign took us over three (3) calendar years to run !!! (11/81 to 12/84) and generated about 500 pages of chronicles. (No, I won't begin to post it.) The point is that large campaigns can quickly get out of hand, even with the best intentions. (The DM later told us that he expect it to last about 6 months). Battles are one thing, but wars and campaigns are another. You just don't have one battle without lots of other actions too. Of course, an on-going conflict between two opposing forces can be the primary basis for lots of sorties and sub-adventures. A final battle or truce could also be the reason for retiring one group of characters and starting all over again. Just wanted to let you know what you may be in for if you start planning a war or battle for your players. Our DM probably spent 24 hours a week working on the campaign. And things never happened as he thought they would. Anyone else keep chronicles of their campaigns? About a year ago, someone started posting one, but stopped after 3 episodes. Do others want to see chronicles posted to the net? YES? NO? /Chris