Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site iclbra.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!stc!iclbra!imb From: imb@iclbra.UUCP (Ian Brown) Newsgroups: net.games.frp Subject: Re: Blunt Weapons Message-ID: <123@iclbra.UUCP> Date: Thu, 23-May-85 02:01:42 EDT Article-I.D.: iclbra.123 Posted: Thu May 23 02:01:42 1985 Date-Received: Fri, 24-May-85 22:26:13 EDT References: <5128@ukc.UUCP> Organization: I.C.L., Lovelace Road, Bracknell, Berkshire. Lines: 20 Xpath: stc stc-a > > But what advantage(s) do blunt weapons have over axes of equivalent size? > They will both do the same impact damage, and the axe has a better chance > of piercing the armour. > I thought possibly that a blunt weopon would find easier purchase, and so > be less likely to just be a glancing blow (or something). Failing that, > blunt weapons are silly if edged weapons are availlable. > > -Nige Gale > (The tale of the inflatable rubber goat, and the paladin's downfall) Have you ever tried opening a tin can with knife. The main reasons for bunt weapons was 1: easy to manufacture 2: they could do serious damage to someone (even in full plate armour) this damage is caused by arour its self being crushed or dented. By the way a two handed (or bastard sword) is no real edge to speak of anyway. - I. M. Brown