Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site weitek.UUCP Path: utzoo!linus!philabs!prls!amdimage!amdcad!decwrl!spar!turtlevax!weitek!robertp From: robertp@weitek.UUCP (Robert Plamondon) Newsgroups: net.games.frp Subject: Re: Alignments Message-ID: <186@weitek.UUCP> Date: Thu, 23-May-85 12:13:51 EDT Article-I.D.: weitek.186 Posted: Thu May 23 12:13:51 1985 Date-Received: Sat, 25-May-85 06:08:23 EDT References: <> <675@udenva.UUCP> Distribution: net Organization: Weitek Corp. Sunnyvale Ca. Lines: 17 Summary: What Alignment is Good for The purpose of alignment is to give characters an alibi for cold-blooded murder. Since D&D is set up to emphasize murder and robbery, someone with a bit of conscience must have felt it necessary to justify the atrocities that are D&D's bread and butter. Alignment allows the player character to categorize members of other alignments as "the enemy," and cold-bloodedly murder them with a clear conscience. Did you ever wonder why there are only two kinds of Paladins? -- the eager-beaver Hitler Youth type (I'm murdering these people for God and Country!) and the psychotic SS type (I'm murdering these people because that's what Paladins do, and besides, it's fun!). -- Robert {turtlevax,cae780,resonex}!weitek!robertp