Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucla-cs.ARPA Path: utzoo!linus!decvax!tektronix!hplabs!sdcrdcf!trwrb!trwrba!cepu!ucla-cs!mccolm From: mccolm@ucla-cs.UUCP Newsgroups: net.games.frp Subject: Re: net.games.frp.physics - flying with a tail wind Message-ID: <5610@ucla-cs.ARPA> Date: Tue, 21-May-85 20:26:22 EDT Article-I.D.: ucla-cs.5610 Posted: Tue May 21 20:26:22 1985 Date-Received: Sun, 26-May-85 21:50:14 EDT References: <868@mhuxt.UUCP> Reply-To: mccolm@ucla-cs.UUCP (Eric McColm) Organization: UCLA Computer Science Department Lines: 56 Keywords: movement rates before taxes Summary: (This line has come face-to-face with the Universal Oneness. Urk!) ...there's something here about two people on a flying carpet... >one member being towed behind them with a rope and a ring of levitation, two >members with the druidical form changing abilities, and two members riding >two hippogriffs. Sounds like a moving tourist attraction. > I decided to have my druid character use a Control Winds spell to give us >a 30 mph tail wind. Working through the conversions, I found that 30 mph >works out to be 68"/rnd; adding in our flying speed, we should have been >moving at around 90"/rnd, about 5 times the speed we could have gone on >horseback. Unfortunately, the DM ruled that wind speed and flying speeds are >not additive. I guess there may be some justification for this in the case >of the carpet, since it doesn't use aerodynamics to fly. What? 68"/rnd (outdoors) = 3*680 ft/min = 34 ft/sec = 21 mph (about). Remember, 2mph = 3'/sec, or very close. So human running speed is about 9'/sec (in armor), or 180 yds/min, or 18"/rnd (outdoors). 180"/turn? Yep. Keep in mind that movement speeds in AD&D are at *mapping* speed, which is a very inventive way to express movement rates for animal-intelligence monsters. A flying object, like an animal, has a groundspeed G=A+nW, where A=airspeed, W=wind velocity, and 0<=n<=1 is the efficiency of the object in using the wind to accentuate velocity (or avoid wind effects; W can be negative). For magic objects, a warning: if you decide magic carpets are unaffected by wind (n=0), watch out, because they'll fly into the teeth of a gale at full speed. This is, of course, a simplification, but it's fast and easy, except for when you try to deal with crosswinds. (Can you say Trigonometry? Good.) Levitating people are effectively weightless, but not massless, and they still have wind resistance. So they'll slow you down if you tow them. And in a force 14 gale, they'd better have heard of New England Life... >And what is the average flying speed of a laden hippogriff? African? ... Aaaaah!> Depends. Where's the nearest candy shop? (Creepin' Chocoholics, Batman!) >Jeff Sonntag >ihnp4!mhuxt!js2j --fini-- Eric McColm UCLA (oo' - kluh) Funny Farm for the Criminally Harmless UUCP: ...!{ihnp4,trwspp,cepu,ucbvax,sdcrdcf}!ucla-cs!mccolm ARPA: (still) mccolm@UCLA-CS.ARPA (someday) mccolm@LOCUS.UCLA.EDU Q1: "The world is round. With all else, it's up to us." Q2: "Reason is Peace; Fanaticism is Slavery; Tolerance is Strength."