Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site sdcrdcf.UUCP Path: utzoo!utcs!lsuc!pesnta!hplabs!sdcrdcf!barryg From: barryg@sdcrdcf.UUCP (Lee Gold) Newsgroups: net.games.frp Subject: Re: Magic item origin stories Message-ID: <2027@sdcrdcf.UUCP> Date: Sun, 26-May-85 19:51:21 EDT Article-I.D.: sdcrdcf.2027 Posted: Sun May 26 19:51:21 1985 Date-Received: Wed, 29-May-85 03:24:41 EDT References: <5122@ukc.UUCP> <28700004@ISM780.UUCP> <1085@uwmacc.UUCP> <5159@ukc.UUCP> <2013@sdcrdcf.UUCP> <5672@ucla-cs.ARPA> Reply-To: barryg@sdcrdcf.UUCP (Lee Gold) Organization: System Development Corp. R+D, Santa Monica Lines: 20 Summary: One interesting item I saw evolve over the years was a Magic Sword, dedicated to destroying Evil, found in the den of an evil wizard who had been in the process of attempting to break or brainwash its spirit. Feeling its resolution faltering, it had turned itelf Cursed, determined to do the least it could to help him. So when the players found it, it was a -2 sword that Slowed Evil creatures on a Critical Hit. If used by a Good/Lawful wielder, at the end of a year's time it would go to -1 and Slow Evil on any hit; in another year to normal potency and Paralyze Evil on Critical/Slow on normal; in another year to +1, Paralyze Evil on Critical (and Undead any time)/Slow Evil otherwie; and finally in another year's time to +2, Paralyze Evil on any hit. (Those weren't game years but real time years.) It had Ego 12, Intelligence 12 but was picked up by a Dwarf. (The local campaign interpreted the line about dwarves saving as 4 levels higher to also apply to saes against weapon domination. Only reasonable when you consider who creates most of the magic weapons. They ended up being reasonably friendly though it never told her its "true name" until she had carried it for five years.)