Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site gitpyr.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!gatech!gitpyr!phred From: phred@gitpyr.UUCP (Will Rogers) Newsgroups: net.games.frp Subject: Re: Multi-DM campaigns Message-ID: <431@gitpyr.UUCP> Date: Mon, 27-May-85 13:16:55 EDT Article-I.D.: gitpyr.431 Posted: Mon May 27 13:16:55 1985 Date-Received: Thu, 30-May-85 00:16:21 EDT References: <2847@drutx.UUCP> <14621@watmath.UUCP> Reply-To: phred@gitpyr.UUCP Organization: Georgia Institute of Technology, Atlanta, GA Lines: 47 [all hail the mighty line-eater bug] Fascinating comments on this topic. I have been playing D&D and similar variants for about seven or eight years now. We have rotated through a large number of DM's in what is essentially a transient population with a few more permanent locals. In general MOST, but not all, of our characters are "transportable". That is, each DM will allow most characters originating inanother DM's "world" to play in his world also. Occasionally this is tempered by a review to determine the acceptability of any unusual magic items, or powersand the like that a particular character may possess. Sometimes a DM will require the character to leave a particularly powerful item "at home" so as to preserve game balance - This has always worked exceptionally well for us with very few complaints from either players or DMs. The largest problem that we have encountered appears to be an economic one between campaigns. The best example is one that my some of my own characters are involved in. My three oldest characters and to a lesser extent the next three spent a long period of their development in a "world" where, eventually, inflation became rampant and the value of a single "gold piece" was very low. On the other hand, when these same characters play in some of the newer campaigns of the last three or four years they find that the value of their gold is drastically increased. An item that would cost them say 10000 g.p. in their original campaign can be had for a fourth of that value now. It is easy for me to regulate this problem because itis my own characters that have the potential for great abuse, and I do not permit it. But it does create interesting problems from time to time. One factor that helps to limit the problem is that the three characters who have accumulated the greatest wealth are so strong now as to usually overpower other characters that are common in our playing groups. So they are basically "retired" these days, and my younger and, truthfully, more interesting characters see a lot more action. The older guys simply preserve a certain mystique about the "old days". On the other hand, there are a few local campaigns which have their own, exclusive sets of characters, and this has worked out quite well. The DM will not permit the use of "outside" characters, nor should any character ever be taken "outside", particularly if you intend to return him to action in that original campaign. There is occasionally a problem with "time" when characters are moved from one DM's campaign to another DM's campaign. Normally we treat this very loosely except that using a character in one campaign and then using him in another before the first is completed is frowned upon. By "campaign" I mean a particular planned excursion probably lasting two to four sessions, not campaign in the sense of the DM's "world" in its entirety and perpetuity. Happy campaigning! Will Rogers ...!gatech!gitpyr!phred ----- omni.omni.vor.ils.dme.sdf.adf.ndb.ohmmmmmmm.hmmmmm.omni.omni........ -Wiley