Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site topaz.ARPA Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!cbosgd!cbdkc1!desoto!packard!topaz!quint From: quint@topaz.ARPA (Amqueue) Newsgroups: net.games.frp Subject: Re: Multi-DM campaigns Message-ID: <2114@topaz.ARPA> Date: Tue, 28-May-85 19:25:48 EDT Article-I.D.: topaz.2114 Posted: Tue May 28 19:25:48 1985 Date-Received: Thu, 30-May-85 20:25:05 EDT References: <2847@drutx.UUCP> <14621@watmath.UUCP> Reply-To: quint@topaz.UUCP (Amqueue) Organization: Rutgers Univ., New Brunswick, N.J. Lines: 50 In article <14621@watmath.UUCP> csc@watmath.UUCP (Computer Sci Club) writes: >This brings up an interesting point. Rotating DMs within a single >campaign. Who else has done this? I have. I run in a world that was created by someone who no longer plays. At times he has bemoaned his world's fate: "Don't ever let someone else dm in your world... they'll take it over." His main problem was that one of our players has an eidetic memory, and remembered things better than he did, and got real defensive and upset when he was inconsistant and started screwing characters. (this is not just my opinion). She and her boyfriend effectively inherited the world, and have been major arbitrators ever since. (It helps to have someone with an eidetic memory for this). They are currently just about begging us to run some games, since they are in many ways burning out. We have what is effectively a "bible", similar to a tv series writers guide, that tells people the basics of the world. No one is allowed to dm in it unless they have been through at least 3 campaigns of various levels. If someone wants to create a high level NPC, or a town, they get together with Liz and Al and ask questions about what is permitted, and what isnt. We havent had any problems with politics or anything like that in the world yet. We usually have about 5 campaigns going at once, coordinated by the calendar, and so have lots of characters and lots of opportunities to play different things. There is no overall plotline; does life have a plotline? Our group is a bunch of people who live on a landmass about the size of Europe. The population was decimated (or worse) about 250 years ago in the Demon Wars. Lots of gods died then. Recently, we ahve been coming up against lots of statues and magic items taht are actually people who were enchanted before the demon wars. As a result, we (the players) have all been asked to help create the ancient map, contributing town names and economics, mostly, and making up old interactions between towns. So we are effectively all creating the world together... lots of fun! >My. Excuse the length. We now return you to your regular programming. ditto here, but it was fun >Gilles Dignard (aka Thunderbuns, the baby storm-giant magic user/druid) >University of Waterloo >Waterloo, Ontario have fun /amqueue >Facts all come with points of view. > - David Byrne "But I cant hear the music if you are just playing it in your head!"