Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: $Revision: 1.6.2.16 $; site ISM780.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!cca!ISM780!billp From: billp@ISM780.UUCP Newsgroups: net.games.frp Subject: Re: Final summary: How to fleece... Message-ID: <28700006@ISM780.UUCP> Date: Tue, 28-May-85 10:30:00 EDT Article-I.D.: ISM780.28700006 Posted: Tue May 28 10:30:00 1985 Date-Received: Fri, 31-May-85 03:19:32 EDT References: <2847@drutx.UUCP> Lines: 29 Nf-ID: #R:drutx:-284700:ISM780:28700006:000:1269 Nf-From: ISM780!billp May 28 10:30:00 1985 Re: rotating referees The method that has been employed by the referees/players that I have liked the best is where each referee runs her/his own universe, but the various universes are contected via Gateways The model we use is based upon TFT. We have had a couple of TFT universes and a RQ universe interconnected without too much trouble. ON THE SUBJECT OF MULTIVERSES: One of the best layouts I've seen involved home "world" built inside a truly tremendous crater. There was a rather large sea in the middle and these wonderfully high mountains all around the outside (we never tried to breach them for it was clear that we would need life-support systems to climb out of the crater, and there was plenty to do inside it). The referee connected this crater world to a multiverse though a room of six TFT Gateways of 3 meter diameter. Though each one you had a whole new world in which to explore/conquer/die. The goal he set up for people to strive for (if one wished) was citizenship in the home city which involed the attainment of certain skills, a certain amount of wealth, etc. Bill Putnam UUCP: ucbvax!ucla-cs!ism780!billp Variation on ancient chinese curse: May your characters live in interesting universes.