Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.6.2.14 $; site siemens.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!siemens!steve From: steve@siemens.UUCP Newsgroups: net.games.frp Subject: colorful magic (3) Message-ID: <26000011@siemens.UUCP> Date: Fri, 31-May-85 08:15:00 EDT Article-I.D.: siemens.26000011 Posted: Fri May 31 08:15:00 1985 Date-Received: Sat, 1-Jun-85 02:09:09 EDT Lines: 68 Nf-ID: #N:siemens:26000011:000:3467 Nf-From: siemens!steve May 31 08:15:00 1985 I'm pretty sure this never made it so I'm re-posting. Conjuring Demons ---------------- A magic user can bind a demon to a symbol he draws (or carves, etc.) and charge it to carry out its spell when certain specified conditions are met. The magician may not bind a demon to a symbol that already exists; he must create the symbol at the time he conjures the demon. If the symbol is destroyed the demon disappears quietly. However, the condition for carrying out the spell may be destruction of the symbol; in that case the demon will do the spell before disappearing. Any spell that is triggered when some conditions are met requires a demon (to determine when the conditions are met). Conversely, in this universe a demon by definition is no more than a magical thing that watches for some condition to be met and then carries out a spell. For a basic (ie typical) spell of level n, Conditions Actual Spell Level immediate effect n simple condition n + 1 each add'l simple condition add .5 (round up) each alternate course of action add 1 Example: Magic Mouth by definition already includes one simple condition. A Magic Mouth that yells "Bad guys are coming!" if someone it doesn't know approaches and "Welcome!" if its caster approaches would be a spell of level 4: Magic Mouth is level 2, plus 1 for the alternate course of action, and plus 1 for the two extra simple conditions. The three simple conditions are 1) someone approaches, 2) someone (who is approaching) is unknown, and 3) caster approaches. It is important for the DM to count simple conditions correctly. A simple condition has a subject and a verb, and possibly an object. The subject and verb must be as simple as possible; the subject can specify a unique thing, person, or whatever, or it may specify a very broad class. "This red handkercheif" is OK because it specifies a unique particular object. A qualification of something already mentioned counts as a simple condition; 2) in the previous paragraph is. "A red handkercheif" is actually a simple subject and a qualification: "A handkercheif" and the qualification "The handkercheif is red.". Generally, any article-followed- by-noun is an allowable subject, and any verb is OK. The only object allowed is the symbol or something already mentioned as the subject of another simple condition. The action of the spell cannot refer to something not mentioned in the condition part. One might wish to conjure a demon to cast a lightning bolt at whoever opens a particular door. This would require two simple conditions: "The door opens" and "Someone opens the door" in order to have the "someone" to cast the lightning bolt at. Alternatively, one might have the demon cast a lightning bolt at a fixed location (the doorway) when the door is opened; this uses only a single simple condition but it is a little less reliable; the person who opens the door might not be in the doorway. The point of being so picky about simple conditions is that very reliable demons must be expensive. Usually, MU's should be forced to compromise somewhat as in the previous example with the door. Unfortunately, any time an MU cannot remove any more simple conditions from his spell and he has an odd number, he can add another one for free because the .5 is rounded up anyway. A more general spell point system would fix this. Other methods to follow soon. ...princeton!siemens!steve or SCLARK@RU-GREEN