Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site ttds.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!enea!ttds!euren From: euren@ttds.UUCP (Leif Euren) Newsgroups: net.games.frp Subject: Re: Anything but D&D Message-ID: <949@ttds.UUCP> Date: Fri, 24-May-85 13:20:25 EDT Article-I.D.: ttds.949 Posted: Fri May 24 13:20:25 1985 Date-Received: Sat, 1-Jun-85 14:16:38 EDT References: <5121@ukc.UUCP> <5122@ukc.UUCP> Reply-To: euren@ttds.UUCP (Leif Euren) Distribution: net Organization: The Royal Inst. of Techn., Stockholm Lines: 35 Quote I C Gordon: >DOES ANYONE PLAY ANY OTHER GAME OTHER THAN D&D ? And I wonder, WHY are we playing nothing but [A]D&D? Myself, I do it because it has some great advantages: Combat - is fast and fair and has just as much luck-dependance to make it a thrill. With luck, you may slay a slightly more powerful enemy, but there are sure deaths too. Balance - is not very hard to achieve. I think it's easy to create balanced adventures (as TSR's modules are not). Rules - exist in a unparallelled vastness, even without non-TSR extensions|modifications|variations. Everything (almost) is covered; and if it's not there is certain some similar case that be used as base for own rules. A DM may choose what he like, and discard the rest. Character Classes - though severely restricting the players i their choice of character personality, it greatly helps the DM create interesting NPCs. And even the most simple NPC is more interesting than a monster. A Life of its Own - as seen in this newsgroup. The original rules were in some cases so bad that they had to be modified. Players exchange their modifications (as said above) and other ideas, which mostly makes the game better, easier and more exciting to play. This atract the interest from new players to the game, thus breeding even more modifications and ideas in the end. May I say, as a final statement to my defence, that I don't like [A]D&D when played 'by the book'. But I certaily enjoy/enjoyed every AD&D-based campaign I've had the luck to be in. Leif Euren