Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site avsdS.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!hao!hplabs!hpda!fortune!dsd!avsdS!steve From: steve@avsdS.UUCP (Steve Russell) Newsgroups: net.games.frp Subject: Re: Alignment Message-ID: <36@avsdS.UUCP> Date: Thu, 30-May-85 19:26:44 EDT Article-I.D.: avsdS.36 Posted: Thu May 30 19:26:44 1985 Date-Received: Sun, 2-Jun-85 07:38:41 EDT References: <1139@cbosgd.UUCP> <167@ucdavis.UUCP> <938@ttds.UUCP> <200@ucdavis.UUCP> Organization: Ampex Audio-Video Engineering, Redwood City, CA Lines: 17 > > Now, as DM, I don't play alignment strict, but instead inform the player > > that he/she is stepping over the alignment limit. And then, if it happens > > all too often, I deem it a change of alignment and inform the player so. > So what's the point? If they change behavior, you just change the > alignment. Might as well skip the whole idea in the first place. > --rick heli This raises a point. Do you penalize the player with a loss of level if it turns out that your interpetation of his alignment is different than his? Would you support a proposal to allow the player to be 're-aligned' without penality if his/her play doesn't match your interpetation? steve AMPEX