Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 5/3/83; site ukc.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!scifi From: scifi@ukc.UUCP (I.P.Gordon) Newsgroups: net.games.frp Subject: Re: Anything but D&D Message-ID: <5209@ukc.UUCP> Date: Sat, 8-Jun-85 15:02:15 EDT Article-I.D.: ukc.5209 Posted: Sat Jun 8 15:02:15 1985 Date-Received: Mon, 3-Jun-85 00:28:54 EDT References: <5121@ukc.UUCP> <5122@ukc.UUCP> <949@ttds.UUCP> Reply-To: scifi@ukc.UUCP (THE REAPER) Distribution: net Organization: Computing Laboratory, U of Kent at Canterbury, UK Lines: 71 Summary: Burnt Swede for dinner In article <949@ttds.UUCP> euren@ttds.UUCP (Leif Euren) writes: >>DOES ANYONE PLAY ANY OTHER GAME OTHER THAN D&D ? > > And I wonder, WHY are we playing nothing but [A]D&D? Myself, I do >it because it has some great advantages: Okay lets look at these advantages...... > > Combat - is fast and fair and has just as much luck-dependance to >make it a thrill. With luck, you may slay a slightly more powerful enemy, >but there are sure deaths too. How can D&D combat be a thrill? It is totally to do with the luck of the dice roll and is only fair if your dice are. You would need a hell of alot of luck to slay a more powerful enemy or lots of nice powerful magic .He can hit you easier and take the damage you do without even blinking,while he can easily kill you just because you made a lousy roll on your hit points. > Balance - is not very hard to achieve. I think it's easy to create >balanced adventures (as TSR's modules are not). This is the the same for any game, the GM creates the balance. A good GM will have a good balance and a bad GM will not.It has no relavance to one game being better than another. > > Rules - exist in a unparallelled vastness, even without non-TSR >extensions|modifications|variations. Everything (almost) is covered; and if >it's not there is certain some similar case that be used as base for own >rules. A DM may choose what he like, and discard the rest. It would help if the rules wre writen properly in the first place then GM's would need to make up his own or alter the originals. > > Character Classes - though severely restricting the players i their >choice of character personality, it greatly helps the DM create interesting >NPCs. And even the most simple NPC is more interesting than a monster. UTTER BULLS**T! Any GM worth his salt can create an interesting NPC with having to resort to silly and restrictive charachter classes. Monsters can be very interesting it just depends on the GM thats running them. >The rules......... >were in some cases so bad that they had to be modified. Players exchange >their modifications (as said above) and other ideas, which mostly makes the >game better, easier and more exciting to play. This atract the interest from >new players to the game, thus breeding even more modifications and ideas in >the end. No Kidding! You mean these vast and comprehensive set of rules that cover just about everything.Make your mind up either you wany rules to change so they can be played properly or you want a set to actually play by. > > May I say, as a final statement to my defence, that I don't like >[A]D&D when played 'by the book'. But I certaily enjoy/enjoyed every >AD&D-based campaign I've had the luck to be in. Then you've either very lucky or you just haven't been in many games! THE REAPER Beware the friutbats they'll go for your private parts! Now you D&D lovers have got something useful to flame about.So get flaming,but don't worry I've got a TOUGH skin. P.S. Don't believe the name at the top of this article ,more than one person uses this login.